AI Insights · Timothy · April 2022
Top 5 Disney Games on Android in France: Q1 2022
Discover the performance trends of the top 5 Disney games on the Android platform in France during Q1 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Disney games on Android in France showcased varied performance trends across downloads, revenue, and active users. This data, provided by Sensor Tower, offers valuable insights into the mobile gaming landscape.
MARVEL Future Fight saw its weekly revenue peak at around $10.9K in late December, gradually declining to $3.3K by mid-March. Weekly downloads experienced a notable drop from 10.9K in late January to just over 1K by the end of March. Active users mirrored this trend, decreasing from 29.1K in late January to approximately 19.6K at the end of the quarter.
Disney Coloring World exhibited a steady performance in terms of revenue, maintaining figures around $100-$200 weekly. Downloads fluctuated, peaking at 5.9K in early January and ending the quarter at 3.4K. The game’s active users saw an increase from 4.9K in late December to 7.7K by mid-March, indicating growing user engagement.
Marvel Contest of Champions experienced a significant revenue peak of $71.4K in late December, followed by fluctuations, ending the quarter at $29.9K. Weekly downloads decreased from 4.8K in early January to around 1.4K by late March. Active user numbers showed a declining trend from 16.9K in early January to around 12K by the end of March.
The Simpsons™: Tapped Out maintained a consistent weekly revenue, averaging around $4K-$5K. Downloads, however, decreased from 4.9K in late December to roughly 1.8K by the end of March. Despite this, the game retained a strong active user base, with figures hovering around 65K-75K throughout the quarter.
Star Wars™: Galaxy of Heroes showed strong revenue performance, peaking at $55.4K in late December and maintaining around $35K-$44K weekly. Downloads saw a decline from 3.8K in late December to about 1.5K by the end of March. Active users remained robust, with numbers consistently around 83K-93K throughout the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.